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The Star Wars Miniatures collection offers a great board game that doesn't require too much time or space to play. The miniatures are also exactly the right size for use with the Star Wars Roleplaying Game, which I would highly recommend. The old roleplaying system was made by West End Games, which I haven't tried.
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Star Wars Miniatures CMG: Starship Battles Booster Pack

Star Wars Miniatures CMG: Starship Battles Booster PackBrand: Star Wars
Category: Toy

Buy New: $19.95
as of 3/11/2010 21:37 EST details



New (9) from $19.95

Seller: end zone hobby center
Rating: 4.0 out of 5 stars 1 reviews
Sales Rank: 17948

Batteries Included: No
Shipping Weight (lbs): 0.4
Dimensions (in): 4.8 x 8.5 x 4

Model: 95647
ISBN: 0786941006
Dewey Decimal Number: 793
UPC: 653569135104
EAN: 9780786941001
ASIN: 0786941006

Availability: Usually ships in 1-2 business days

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Editorial Reviews:

Product Description
From starfighters to capital ships, Starship Battles presents authentic starship figures from across all eras of the Star Wars saga! This 40-figure series is introduced in Starter Sets containing two exclusive, non-randomized ships (the Super Star Destroyer Executor and the Mon Calamari Star Defender Viscount), 10 randomized figures with stat cards, a game map, a rulebook, and a set checklist. Supplement your Starship Battles campaigns with boosters packed with seven randomized figures.


Customer Reviews:
4 out of 5 stars Great figures, mediocre game   December 14, 2006
tonythetoyman (Arizona)
9 out of 9 found this review helpful

Reviewer's note: I wrote a similar review for the starter set, so please excuse me if you see it twice. However, since I didn't know where most buyers would start, I figured it was best to provide the review under both the boosters and the starters to be safe. That said...

I'm a big fan of Star Wars minis (especially Rebel Storm), and I couldn't wait to get my starter and boosters for the new Star Wars Starship Battles minis game. Each booster comes with seven random ships (including one rare ship and one large ship). The game/set includes 60 different ships (30 "light side" and 30 "dark side" -- approximately 1/2 are from the original trilogy, and the other half are from the prequel). I have to admit, the ships look pretty cool (especially the smaller ones like the Millennium Falcon, Salve 1, TIE Fighters, TIE Interceptor, TIE Bomber, B-Wings, X-Wings, Y-Wings, etc.), and as I first read the instructions and looked at the ship stats cards, I was looking very forward to playing. In the end (after playing several games with a friend), however, I was largely disappointed with the game itself. Though there are a few interesting twists (like the command effects),the game is pretty basic, and unfortunately does not allow much room for strategy and/or creativity.

The best advice I can give you is to begin with the starter set, which comes with everything you'll need to play (including two exclusive rare ships -- the big guns in the set, eight randomized common and uncommon ships, map, instructions, command cards, damage counters, D20, etc.). You MIGHT also want to buy a couple of boosters (each booster includes seven randomized ships -- one rare, two uncommon, and four common). This way your buy-in isn't too bad; otherwise, it can get very expensive very quickly. You'll definitely get at least a few good games out of it, and if you like the game more than I did, you can easily buy more boosters (that is much better than the alternative of buying a ton of boosters and not being very happy with the game). Also, if you are interested the minis themselves (i.e., to collect them, for use with the D20 role playing game, or to use with some other Star Wars game/scenario), you'll probably be mostly happy with what Wizards of the Coast came up with.

In sum, the game/rules gets 3 stars, and the minis get 4-5 stars (rounded up to a 4 star rating overall). Hope this helps!




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