| Star Wars Miniatures | The Star Wars Miniatures collection offers a great board game that doesn't require too much time or space to play. The miniatures are also exactly the right size for use with the Star Wars Roleplaying Game, which I would highly recommend. The old roleplaying system was made by West End Games, which I haven't tried.
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Star Wars Miniatures Starship Battles Starter Set | 
| Manufacturer: Wizards of the Coast, Inc. USA Category: Toy
List Price: $39.99 Buy New: $23.44 You Save: $16.55 (41%)
New (19) Used (6) from $23.44
Avg. Customer Rating: 3 reviews Sales Rank: 4729
Shipping Weight (lbs): 1.2 Dimensions (in): 11.6 x 9.1 x 3.2
ISBN: 0786941014 Dewey Decimal Number: 793 UPC: 653569135111 EAN: 9780786941018 ASIN: 0786941014
Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: Brand New! Save 30 - 50% off of retail prices on our wide selection of comic book graphic novels, manga and anime, role playing games, DVDS, Osprey military history books, and more!
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| Features:
| • | Contains 8 randomized, fully painted, plastic miniatures and 2 exclusive miniatures | | • | Super star destroyer executor and mon calamari star defender viscount, full-color game stat cards, fully illustrated battle map, 20-sided die, rulebook, 2 fleet commander cards, damage and command counters are also included | | • | For ages 12 and above |
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| Editorial Reviews:
Product Description Star Wars Miniatures Starship Battles Starter Set
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| Customer Reviews:
Simplicity often breeds strategy December 11, 2007 2 out of 3 found this review helpful
I first bought this game so that I could use the ships for the roleplaying game, which is no doubt part of why the game was released in the first place. In terms of their use in that respect, they are fantastic but I *wish* there were more ships. Luckily, I hear that a new product may be on the way in 2008.
At any rate, I started playing the game because I was kind of curious what I could do with these ships that I'd bought. I started playing with a few of my friends at my college, and we agreed that the game is fantastic. The rules are pretty simple, as other reviewers have noted, but this helps to avoid ambiguity and prevent loopholes that could lead to game-breaking situations. Instead, the way that you deploy your fleet, choose to order and target your attacks, and how you use your command options really determines the flow of a game. After every game, I can usually point to the critical moment when my strategy either succeeded or failed because of a set of lynchpin moves. That's how a game should be. Simple enough to keep itself from crashing down around you when a weird combo is made, complex enough to keep it interesting. I think this game is a lot of fun, especially once you've explored the finer points of its rules.
Potentially useful October 7, 2007 1 out of 2 found this review helpful
The ships look great... really great in some cases. Thats why I went and picked up this set and a couple boosters from a local comic store. If you are a star wars fan and want some miniature ships, or if you are a scifi wargamer and need more space fodder, then go ahead and buy the boosters over this -- although the inclusion of the two large capitol ships could be useful too.
However, as a game, this product falls a little flat. The rules are fairly simple (too simple in my estimation), and offers few interesting tactical options. I'd recommend buying this game to play only if you want to introduce a younger person into miniatures wargaming.
Great figures, fair game January 17, 2007 15 out of 15 found this review helpful
Reviewer's note: I wrote a similar review for the booster set, so please excuse me if you see it twice. However, since I didn't know where most buyers would start, I figured it was best to provide the review under both the boosters and the starters to be safe. That said...
I'm a big fan of Star Wars minis (especially Rebel Storm), and I couldn't wait to get my starter and boosters for the new Star Wars Starship Battles minis game. The game/set includes 60 different ships (30 "light side" and 30 "dark side" -- approximately 1/2 are from the original trilogy, and the other half are from the prequel). I have to admit, the ships look pretty cool (especially the smaller ones like the Millennium Falcon, Salve 1, TIE Fighters, TIE Interceptor, TIE Bomber, B-Wings, X-Wings, Y-Wings, etc.), and as I first read the instructions and looked at the ship stats cards, I was looking very forward to playing. In the end (after playing several games with a friend), however, I was largely disappointed with the game itself. Though there are a few interesting twists (like the command effects),the game is pretty basic, and unfortunately does not allow much room for strategy and/or creativity.
The best advice I can give you is to begin with the starter set, which comes with everything you'll need to play (including two exclusive rare ships -- the big guns in the set, eight randomized common and uncommon ships, map, instructions, command cards, damage counters, D20, etc.). You MIGHT also want to buy a couple of boosters (each booster includes seven randomized ships -- one rare, two uncommon, and four common). This way your buy-in isn't too bad; otherwise, it can get very expensive very quickly. You'll definitely get at least a few good games out of it, and if you like the game more than I did, you can easily buy more boosters (that is much better than the alternative of buying a ton of boosters and not being very happy with the game). Also, if you are interested the minis themselves (i.e., to collect them, for use with the D20 role playing game, or to use with some other Star Wars game/scenario), you'll probably be mostly happy with what Wizards of the Coast came up with.
In sum, the game/rules gets 3 stars, and the minis get 4-5 stars (rounded up to a 4 star rating overall). Hope this helps!
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| Powered by the Force.| Star Wars Miniatures Forum - latest postings |
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click here
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