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Threats of the Galaxy (Star Wars Accessory)

Threats of the Galaxy (Star Wars Accessory)
Authors: Rodney Thompson, Eric Cagle, Gary Astleford, Robert J. Schwalb, John Snead, Patrick Stutzman
Publisher: Wizards of the Coast
Category: Book

List Price: $34.95
Buy New: $18.18
You Save: $16.77 (48%)



New (25) Used (7) from $18.18

Avg. Customer Rating: 4.0 out of 5 stars 16 reviews
Sales Rank: 74479

Media: Hardcover
Number Of Items: 1
Pages: 160
Shipping Weight (lbs): 1.3
Dimensions (in): 9.1 x 9.1 x 0.6

ISBN: 0786947810
Dewey Decimal Number: 793
EAN: 9780786947812
ASIN: 0786947810

Publication Date: May 20, 2008
Availability: Usually ships in 1-2 business days

Similar Items:

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  • Starships of the Galaxy (Star Wars Roleplaying Game)
  • Force Unleashed Campaign Guide (Star Wars)
  • Star Wars Gamemaster Screen (Star Wars Accessory)
  • Star Wars Roleplaying Game Core Rulebook, Saga Edition

Editorial Reviews:

Product Description
Ready-to-play characters, creatures, and droids for your Star Wars campaign.

This supplement gives Gamemasters an assortment of galactic denizens to populate their Star Wars Roleplaying Game adventures. Nowhere will you find a more useful hive of scum and villainy! This book presents scores of nefarious characters, fearsome creatures, and droids of various levels and across all Star Wars eras. Each character, creature, and droid entry includes game statistics, tactics, and encounter tips.



Customer Reviews:   Read 11 more reviews...

4 out of 5 stars Wonderfully Useful, But Flawed   December 3, 2008
Like Starships of the Galaxy, I consider this book to be indispensable to any Star Wars GM. Tons and tons of generic characters, and a lot of creatures and droids, this book will populate your game for you, leaving you more time for other GM duties.

Also, if you read the entries under each stat block (the fluff), you will find a bounty of adventure ideas. The fluff entries are not dry reading - they were meant to ignite the imagination and help the GM understand how certain people and professions fit into the Star Wars universe.

Also, by-and-large, the art is incredible. Some of the best art in any of the Star Wars Saga line.

Of course, the book has one main flaw (and really only one): stat block errors. Nearly every single stat block in the book contains errors, some more than others (and of course, some are perfect, but they are few and far between). The good news is you can use these stat blocks direct from the book, and your players will never know that they contain errors. But if you're like me, that's not really good enough.

I believe this book can be used as-is with little-to-no problem. If you want all the corrections to the errors, download this pdf (http://www.mediafire.com/download.php?nzn03gmhulq) which contains all (or nearly all) the mistakes in the book. Between the book and this document, there is no reason to not give the book 5 stars. As it is, I have to give the book 4 stars.




4 out of 5 stars A decent addition to the game.   September 26, 2008
Threats to the Galaxy is more of a Game Masters reference than a players book. I've found that most of the Saga edition supplements (so far) are geared more towards the GM but with some interesting player options thrown in as well. I think this will change once Wizards of the Coast release books for all of the different Star Wars time periods. Threats gives you stats on some of the baddest characters, both specific and general, in the Star Wars galaxy. If you are a player of the Saga edition of the Star Wars RPG game then you should pick this up!


4 out of 5 stars Enemies for Your Game   August 24, 2008
 3 out of 3 found this review helpful

What "Threats of the Galaxy" provides is tons of character types and a few creatures and droids for your characters to beat up and dispose of. You could think of this as the Monster Manual for the Star Wars universe. GMs will find this to be very useful for their campaigns. However, there isn't much help for scaling the levels of NPCs or creatures, so you'll still have to bit of work. Also, there isn't much support for creating your own characters or creatures. You'll have to hunt and peck for types of characters that will be able to match the levels of the characters in your campaign. It's a bit of inconvenience, but the characters that are in this book are very solid.


5 out of 5 stars Threats of the Galaxy for the Star Wars RPG   August 5, 2008
 0 out of 2 found this review helpful

Threats of the Galaxy is the first of the many great sourcebooks for the Star Wars RPG coming out this year. The Threats of the Galaxy sourcebook is the ultimate source for all villians in the Star Wars Universe: Darth Maul, Stormtroopers, Crime Lords, Gamblers, Dark Jedi, and all other creatures of the galaxy, including NPC that can aid PCs: such as Jedi Knights, Jedi Masters, and other characters. Much like a Monster Manul for D&D, Threats of the Galaxy is a perfect selection of NPCs and enemies to go through with both PCs and GMs.


2 out of 5 stars In light of the new 4th Edition material, this book really falls short   July 14, 2008
 3 out of 5 found this review helpful

I'm a fan of both the Star Wars Saga Edition, and the new 4th Edition of Dungeons and Dragons. I picked up the new 4th Ed material including the Monster Manual (MM) before picking up Threats of the Galaxy (TotG, a Star Wars "Monster Manual"). Unfortunately, the quality of the two could not be further apart. While I understand the intent of the authors of TotG, I certainly feel that they could've borrowed much more heavily from the style and layout that the MM offers to the GM. The layout isn't nearly as tight, and the lack of pictures for the NPCs is glaring when put side by side. The way the MM displays each race, giving you information and tactics for every iteration of that monster really helps the GM in crafting tactical, intelligent, believable enemy NPCs. TotG does none of this.

TotG also intersperses actual game mechanics throughout the NPC entries, instead of compiling this into a "New Game Mechanics" section at the end. This requires the reader to hunt and peck throughout the whole book to find that game mechanic that now wants to be used. Bad layout! What makes this most frustrating is that since the book was released in May of '08, the authors must have had access to what was being produced for 4th Edition, and could've seen the improved layout and incorporated it into their product. Either this is a horrible lack of communication, or a horrible oversight of WotC's product management. I'm obviously not suggesting that they should've updated Saga Edition to 4th Edition, but layout and tactics is not a 4th Edition game mechanic. It's just good sense.

While I plan on using TotG as a reference, I am certainly going to have the MM right next to it, trying to cross-reference Star Wars NPCs with similar monster tactics and powers in the MM. It's a pain for the GM that the TotG authors could have alleviated by taking a look around at the new direction RPGs at WotC are taking.


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