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The Star Wars Miniatures collection offers a great board game that doesn't require too much time or space to play. The miniatures are also exactly the right size for use with the Star Wars Roleplaying Game, which I would highly recommend. The old roleplaying system was made by West End Games, which I haven't tried.
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Star Wars Roleplaying Game Core Rulebook, Saga Edition

Star Wars Roleplaying Game Core Rulebook, Saga Edition
Authors: Owen K.c. Stephens, Rodney Thompson
Publisher: Wizards of the Coast
Category: Book

List Price: $39.95
Buy New: $22.72
You Save: $17.23 (43%)



New (33) Used (9) from $22.72

Avg. Customer Rating: 4.0 out of 5 stars 72 reviews
Sales Rank: 27552

Media: Hardcover
Number Of Items: 1
Pages: 288
Shipping Weight (lbs): 2.1
Dimensions (in): 9.1 x 9.1 x 0.8

ISBN: 0786943564
Dewey Decimal Number: 793.93
EAN: 9780786943562
ASIN: 0786943564

Publication Date: June 5, 2007
Availability: Usually ships in 1-2 business days

Customer Reviews:
Showing reviews 31-35 of 72
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5 out of 5 stars An Excellent First Role Playing Game   August 31, 2007
 10 out of 10 found this review helpful

There are plenty of reviews written by experienced role players for other experienced role players. If you want the perspective of a complete newcomer, read on.

Although I immensely enjoyed both versions of Knights of the Old Republic, I had never played a pen and paper role playing game until my brother-in-law introduced me to Dungeons & Dragons a few months ago. While I continue to enjoy D&D very much, after buying this book and gamemastering a couple games, I wish Star Wars Saga Edition had been my first introduction to role playing games.

First of all, character generation is very simple and flexible. One of my players had zero role playing experience of any kind. However, he said he wanted to play a character like Greedo, and we were able to easily come up with exactly what he wanted. We have a standard jedi in the party, but we also have a force-using noble and a very skilled pilot. In this game, you think about what kind of character you want then find the rules to support that kind of character, rather than seeing what kind of character the rules will allow you to build.

There are rules to cover anything you can think of to do or be from the movies, and there are explicit examples for many of them. For example, there is a stat block for the trash compactor from the Leia prison rescue scene, and there are feats to cover the scene where Darth Vader absorbs Han's blaster shots, then makes the gun fly into his hand.

For a gamemaster the simplified skill set adds to the element of surprise. My players were surveilling a building when I had them roll a perception check. They assumed it was to notice something about the building, but it was really to notice the rancor sneaking up behind them. They failed the check, but if they had succeeded, they would have noticed a bad smell and turned around. Having all the senses, including smell, rolled into the perception check is really fun.

Vehicles are another element that makes the game fun. Everything from a speeder bike to a star destroyer is represented. Vehicles enhance the dynamics of the game, and increase characters' capabilities. For example, that rancor attack was way above my party's level, but they had a fighting chance on speeder bikes.

My main complaint about the book is that some of the information is scattered, and the index is terrible. I ended up making my own index for my personal use.

I highly recommend this game to anyone who is just getting started with pen and paper role playing games. It's relatively easy to learn, and the possibilities are endless.



4 out of 5 stars Star Wars Roleplaying Game   August 26, 2007
 5 out of 5 found this review helpful

Wizards did a nice job updating this RPG to the d20 system. As a veteran player and gamemaster I appreciate clear, concise, and consistent formats. I was easily able to begin running a Star Wars campaign after playing AD&D for 20+ years.


5 out of 5 stars Interesting ruleset   August 25, 2007
The quality of the book is top notch, though I'm not sure I'm excited about all the changes to the rules. Most are nice, but the reduction of complexity in the skill system is a bit of a disappointment. But still recommended for any fans of Star Wars RP.


5 out of 5 stars Thompson, Sarli, and Stephens are a winning team.   August 22, 2007
 7 out of 7 found this review helpful

The system is streamlined, but not dumbed down as some would have you believe. The skills system is easier to manage at the lack of being able to be what some believe, the "best" in a certain aspect of skill-usage. Positive and Negative modifiers, Skill Training and Skill Focus all incur based on a +5/-5 system, making the system easier to get through faster without stopping to do math (because not everyone can calculate pi to the nearest hundreth). Combat is designed to make battles more cinematic and climactic, returning to the old Natural 20 to crit with no confirmation roll to preserve the nature of the natural 20.
The system is loosely based off of D20 modern in respect to Talents, making classes able to easily differentiate themselves from one another as well as thoe within the same class. I.e. A Jedi could take Consular, Guardian, Sentinel, Lightsaber, or Force talents, or he could take talents from each, mixing and matching.

The only downside is that errata has needed to be produced changed some things up, but not game altering, some material wasn't editted correctly, and some iconic stat-blocks are off, but the errata was produced within the month, if not a few weeks after distribution, allowing players instant gratification.

This is by far, one of the best RPGs out there to get people into playing, I even got a player, a girl no less (huzzah!), with no prior interest in playing, to play and she loves it!



4 out of 5 stars The Saga Edition is an improvement   August 11, 2007
The new Star Wars RPG Saga Edition rules are a definite improvement on the previous d20 rules. I really like the looks of how the Force is handled in comparison to the previous system. It's streamlined better. The concepts that were used that came from the d20 Modern game rules will be interesting to see in usage. I'm looking forward to actually playing the game with these rules.

Powered by the Force.

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