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Starships of the Galaxy (Star Wars Roleplaying Game)

Starships of the Galaxy (Star Wars Roleplaying Game)
Authors: Owen K.c. Stephens, Rodney Thompson
Publisher: Wizards of the Coast
Category: Book

List Price: $34.95
Buy New: $18.30
You Save: $16.65 (48%)



New (32) Used (6) from $18.30

Avg. Customer Rating: 4.5 out of 5 stars 15 reviews
Sales Rank: 114903

Media: Hardcover
Edition: Saga
Number Of Items: 1
Pages: 160
Shipping Weight (lbs): 1.3
Dimensions (in): 9.3 x 9.3 x 0.6

ISBN: 078694823X
Dewey Decimal Number: 793
EAN: 9780786948239
ASIN: 078694823X

Publication Date: December 18, 2007
Availability: Usually ships in 1-2 business days

Customer Reviews:
Showing reviews 6-10 of 15
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5 out of 5 stars More options to spice up vehicular combat   February 24, 2008
 3 out of 3 found this review helpful

After picking up the Star Wars SAGA roleplaying game from Amazon, I went to the Wizards of the Coast website to look up any potential printing errors in the book. While I was looking around, I read about an up and coming supplement dealing with starship options. It piqued my interest, so I pre-ordered a copy of it on Amazon.

A month later, the book arrived and after spending about a week using it, I can say it was very much worth the money.

---

"Starships of the Galaxy" is at heart a gathering of ship statistics, paragraphs of ship descriptions within the Star Wars timeline and pieces of art sprinkled throughout.

There's good variety here: most if not all of the movie ships were covered, including the medical frigates (seen at the end of The Empire Strikes Back and during Return of the Jedi), Cloud Cars (seen in The Empire Strikes Back), Super Star Destroyers (around the middle to end of Return of the Jedi) and more. In addition to what was seen in the six films, there are also entries that come from the Expanded Universe novels, like Xizor's Virago (from Shadows of the Empire). These were a nice touch that managed to cater to both casual and hardcore fans.

In some cases, the descriptions were a little skimpy - you'd either read about who used the ship, or when and where it was conceived, but rarely both. Mostly though, they did get the basics of the vehicle across.

The art is a mixed bag in terms of style - some were very straight, bright and blocky, giving the ship a technical drawing feel (like the X-Wing, and it appears the artists did work for the d20 Modern supplement "d20 Future"). Others were a bit blurry, colorful and seemed to make the ship look like it was engaged that moment in the heat of battle (such as the Virago). Both were done well, however. So, consistency aside, I was very pleased.

Though smaller than the rest of the book, there is a section on starship maneuvers and tactics. While these are reserved for campaigns set primarily with vehicle combat as the main conflict, there are some good single options that work for a mixed theme campaign.

To top it off, the covering is solidly build and the pages aren't thin and easily bent. The low page count (160) might turn some away (and I was skeptical myself after Wizards lowered the average from 192 to 160) but as long as the content stays at this level of quality or rises, the cost will be justifiable.




4 out of 5 stars Fast and furious   February 9, 2008
 1 out of 2 found this review helpful

Good work for Wizards about this book, but size of the book very strange, doesn't look like any other book of Wizards (Star Wars or not) i own.


4 out of 5 stars A good start   February 9, 2008
 1 out of 1 found this review helpful

The first book to expand on the new Saga rules, and it's about as good as I expected. A good mix of starships that is perhaps a bit heavy on capitol ships and many fighters that are visually distinct but all have roughly the same rules. Likewise, there are few deckplans, pretty much limited to a underwhelming deckplan for a YT-1300. The customization rules work relatively well and are easy to use.

Overall, I'd suggest it to people that like the new Saga Edition. It might be good for people that like Star Wars starships in general too.



4 out of 5 stars Starships of the Galaxy Review   January 28, 2008
 1 out of 1 found this review helpful

Good book if you or your role playing group are going to be participating in space battles. If the game will focus on individuals and less on space battles then this may or may not be a benefit. It has good information for players and GMs.



5 out of 5 stars Perfect for Engineer Pilots   January 28, 2008
 1 out of 1 found this review helpful

I have a player who is an aircraft design engineer in real life and is playing an engineer pilot. I bought this book to solve two related problems. First, I know he will want to do custom modifications, and probably want to design a ship from scratch. Second, I needed some guidance in designing a space encounter that includes a star destroyer, which would be scary but not overwhelming for a group of level 2 characters.

"Starships of the Galaxy" succeeds on both counts. An entire chapter is devoted to every possible custom modification you could hope for, along with considerations for cost, tradeoffs, roleplaying consequences, reliability, and every other facet I could think of related to modifying a ship.

A combination of custom modifications and maneuvers makes designing space encounters much more interesting. There are options available to make a bombing run, dogfight, interception/capture, smuggling, and escort mission all feel different from one another, instead of just shooting at each other until one of you is disabled. The book also introduces a "tactical fire" concept, which allows capital ships like star destroyers to take part in a scene without directly threatening lower-level characters.

Other parts of the book I wasn't specifically looking for, but which will definitely come in handy, include guidance on using character-scale feats and talents in starship-scale battles, lots of roleplaying ideas for obtaining and maintaining a ship, and of course the extensive codex containing stats and fluff for a large variety of ships.

My one complaint is I would like to have seen ground vehicles included. I know it doesn't fit with the starships theme, but there are enough similarities that it shouldn't have been difficult to accommodate them, and I don't know if they would merit their own separate book.

If you or one of your players is specifically playing a pilot, this book is definitely worth picking up.


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