| Star Wars Miniatures | The Star Wars Miniatures collection offers a great board game that doesn't require too much time or space to play. The miniatures are also exactly the right size for use with the Star Wars Roleplaying Game, which I would highly recommend. The old roleplaying system was made by West End Games, which I haven't tried.
|
|
|
|
| 
| Authors: Owen K.c. Stephens, Rodney Thompson Publisher: Wizards of the Coast Category: Book
List Price: $34.95 Buy New: $18.30 You Save: $16.65 (48%)
New (32) Used (6) from $18.30
Avg. Customer Rating: 15 reviews Sales Rank: 114903
Media: Hardcover Edition: Saga Number Of Items: 1 Pages: 160 Shipping Weight (lbs): 1.3 Dimensions (in): 9.3 x 9.3 x 0.6
ISBN: 078694823X Dewey Decimal Number: 793 EAN: 9780786948239 ASIN: 078694823X
Publication Date: December 18, 2007 Availability: Usually ships in 1-2 business days
|
| Customer Reviews:
More options to spice up vehicular combat February 24, 2008 3 out of 3 found this review helpful
After picking up the Star Wars SAGA roleplaying game from Amazon, I went to the Wizards of the Coast website to look up any potential printing errors in the book. While I was looking around, I read about an up and coming supplement dealing with starship options. It piqued my interest, so I pre-ordered a copy of it on Amazon.
A month later, the book arrived and after spending about a week using it, I can say it was very much worth the money.
---
"Starships of the Galaxy" is at heart a gathering of ship statistics, paragraphs of ship descriptions within the Star Wars timeline and pieces of art sprinkled throughout.
There's good variety here: most if not all of the movie ships were covered, including the medical frigates (seen at the end of The Empire Strikes Back and during Return of the Jedi), Cloud Cars (seen in The Empire Strikes Back), Super Star Destroyers (around the middle to end of Return of the Jedi) and more. In addition to what was seen in the six films, there are also entries that come from the Expanded Universe novels, like Xizor's Virago (from Shadows of the Empire). These were a nice touch that managed to cater to both casual and hardcore fans.
In some cases, the descriptions were a little skimpy - you'd either read about who used the ship, or when and where it was conceived, but rarely both. Mostly though, they did get the basics of the vehicle across.
The art is a mixed bag in terms of style - some were very straight, bright and blocky, giving the ship a technical drawing feel (like the X-Wing, and it appears the artists did work for the d20 Modern supplement "d20 Future"). Others were a bit blurry, colorful and seemed to make the ship look like it was engaged that moment in the heat of battle (such as the Virago). Both were done well, however. So, consistency aside, I was very pleased.
Though smaller than the rest of the book, there is a section on starship maneuvers and tactics. While these are reserved for campaigns set primarily with vehicle combat as the main conflict, there are some good single options that work for a mixed theme campaign.
To top it off, the covering is solidly build and the pages aren't thin and easily bent. The low page count (160) might turn some away (and I was skeptical myself after Wizards lowered the average from 192 to 160) but as long as the content stays at this level of quality or rises, the cost will be justifiable.
Fast and furious February 9, 2008 1 out of 2 found this review helpful
Good work for Wizards about this book, but size of the book very strange, doesn't look like any other book of Wizards (Star Wars or not) i own.
A good start February 9, 2008 1 out of 1 found this review helpful
The first book to expand on the new Saga rules, and it's about as good as I expected. A good mix of starships that is perhaps a bit heavy on capitol ships and many fighters that are visually distinct but all have roughly the same rules. Likewise, there are few deckplans, pretty much limited to a underwhelming deckplan for a YT-1300. The customization rules work relatively well and are easy to use.
Overall, I'd suggest it to people that like the new Saga Edition. It might be good for people that like Star Wars starships in general too.
Starships of the Galaxy Review January 28, 2008 1 out of 1 found this review helpful
Good book if you or your role playing group are going to be participating in space battles. If the game will focus on individuals and less on space battles then this may or may not be a benefit. It has good information for players and GMs.
Perfect for Engineer Pilots January 28, 2008 1 out of 1 found this review helpful
I have a player who is an aircraft design engineer in real life and is playing an engineer pilot. I bought this book to solve two related problems. First, I know he will want to do custom modifications, and probably want to design a ship from scratch. Second, I needed some guidance in designing a space encounter that includes a star destroyer, which would be scary but not overwhelming for a group of level 2 characters.
"Starships of the Galaxy" succeeds on both counts. An entire chapter is devoted to every possible custom modification you could hope for, along with considerations for cost, tradeoffs, roleplaying consequences, reliability, and every other facet I could think of related to modifying a ship.
A combination of custom modifications and maneuvers makes designing space encounters much more interesting. There are options available to make a bombing run, dogfight, interception/capture, smuggling, and escort mission all feel different from one another, instead of just shooting at each other until one of you is disabled. The book also introduces a "tactical fire" concept, which allows capital ships like star destroyers to take part in a scene without directly threatening lower-level characters.
Other parts of the book I wasn't specifically looking for, but which will definitely come in handy, include guidance on using character-scale feats and talents in starship-scale battles, lots of roleplaying ideas for obtaining and maintaining a ship, and of course the extensive codex containing stats and fluff for a large variety of ships.
My one complaint is I would like to have seen ground vehicles included. I know it doesn't fit with the starships theme, but there are enough similarities that it shouldn't have been difficult to accommodate them, and I don't know if they would merit their own separate book.
If you or one of your players is specifically playing a pilot, this book is definitely worth picking up.
|
|
| Powered by the Force.| Star Wars Miniatures Forum - latest postings |
Second call for Groups in the UK!! Me and my Lady are again putting the call out for Groups in the UK.
We play, and have got a couple of our friends into it, but there are no tournament groups to be found!
Any body in the UK know of any?
They're gonna purp your nerp This is souly for fun. It was an idea I had for the OR, and figured it could be just as in the R. And it's fun to see an old sergeant back to work with some old hairy followers
Wookiee Hunter AT-ST
Tarfful
Lando Calrissian, Hero of Taanab
Clone Commander Gree
Clone Trooper Sergeant ...
Wat Tambor & Droid Reinforcements Maybe I'm having a brain fart, but do you have to follow the normal squad building rules when bring in the non-unique droids for this SA? It doesn't say from any faction, so I'm assuming you must follow the normal faction rules.
Female Minis Players Out of curiosity how many girls do you guys have in your Minis Group. My LGS has two that shows up for tourneys on a regular basis, myself and another. Also how do the gals do in your events? Are they frequent attendees and what do they play?
I had a dream, it was weird. I had a dream last night. It went like this:
I went to my LGS and bought a pack, I don't remember what it was, but I remember being sad about what I pulled. Until I opened the cards and there was a letter from Rob in there. It said "congratulations, you've won a tour of the factory and you also...
Promo Maps!!!! Where can I get them? All right I know this might in the wrong spot but I really need to know where I can get the Clone Wars map and the KOTOR promo maps...
Also can someone post a pic of the CW map?
Thank you in advance. Oh and My LGS didn't have the right poster map for KOTAR :( So any help would be great!
Marka Ragnos Force Spirit Marka Ragnos, Dark Side Spirit
Cost ?
HP -
Def-
Atck -
Damage -
Special Abilities
Dark Side Spirit (Ignores all terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target. Does not provide cover. An enemy within six squares can spend 1 Force point to Remove this...
Imperials, 150 pts hi all,
what do you think of this imperial 150 pts squad to paly some scenarios and campaign battle, we use fringes as a different faction, so cannot be used from others.
darth vader IC
elite stormy x2
stormy officer
admiral ozzel
stormy on dewback
stormy with e-web
gen. veers Hologram
Working on a self prodject Everyone talks about it, I'm up for designing it. I have basic blueprints on how to build the first "Electronic Board"
First let me tell you that it is far from being started but the general idea of shape/sizie/workability is set. Many of you have wanted 3-D boards and such, well this isnt quite...
Rebel Direct Damage --YoD(a), Revisited--
48 Vader's Apprentice, Redeemed
36 Yoda of Dagobah
28 Luke Skywalker, Hoth Pilot Unleashed
27 Han Solo, Smuggler
18 C-3PO and R2-D2
14 Princess Leia, Rebel Hero
12 Deena Shan
9 General Dodonna
4 Mon Calamari Tech Specialist
Question about Furious Assault. Replaces turn: Can move up to 12 squares, then attack each legal target once"
I need someone to define "legal target"
Thank you!
Bastila Shan, Knight of the Old Republic Cost 75?
HP 150
Def 20
Attack 15
Damage 20
Special Abilities
Melee Attack
Quadrouple Attack
Munn tactics broker Just came to my head. If you had someone that had reinforcements X for a roll of 1
do you get them each round?
WIZARDS: SWM FOREVER!!! I don't post much here but I do read the threads quite often and I've noticed a bit of negativity as of late. I just wanted to encourage the admins and creators of star wars minis to not get discouraged by it. I for one want you to know that I'm not leaving the game, am not angry about any new...
Tourny Squad Just want some Ideas on this.
Jaba Crime Lord 15
Moff Nyna Calixte 18
Grand Admrial Thrawn 37
Mas Ameda 8
Kel Dor Bounty Hunter x5 65
uggie x2 6
149 pts. 11 Activations (6 Turns)
Thrawn and Ozzel Ok, I'm reading a thread in the General forum where someone says that they played someone using Thrawn and Ozzell and they were getting Ozzel's reserves every round.
Using Master Tactician, you do NOT get to choose what your initiative roll is, do you?
Master Tactician: Roll for initiative as...
Genohardans...tourny worthy? Wanted to make a tourny worthy squad with the genos. Kota buffs em and they get deathblows and czerka gives em twin. Try to swap for repulse...has door control...suggestions? Comments? Thank you....
Captain Panaka 23
Czerka Scientist 13
GenoHaradan Assassin 21
GenoHaradan Assassin 21
...
House rules for melee Please let me know if this thread belongs in a different forum (customs perhaps?)...
Would like to hear what folks are using for house rules to help melee out. I know a lot of folks generally agree that melee is underpowered in the game, and I happen to be one of them (and yes I know a lot of...
Vong able to go into any army? Can't remember where I saw this notion but somewhere it was suggested that the Vong could act as Fringe and be added to any army. Was this just an "idea" or something that's actually done in tournaments and whatnot? Personally I find the Vong near unplayable in any effective manner, but if they...
Oddball's CE So, Oddball's CE says:
Allied characters with Pilot gain Grenades 20 and Penetration 20.
Does this mean that a Shistavanen Pilot does not benefit from his CE, because he does not have the Pilot ability? I'm assuming that's the way it works (see Nym's CE for a similar example).
The only thing...
|
|
|
|
|
| |